7 for 7: A League NOT Their Own

A League NOT Their Own, The Buckettes and the Greatest Game Never Played

The great game of Tapey Beercone has a rich history. It began with school boys who, after completing their studies only just this side of honestly, needed a way to fill their day. As no sporting equipment was available to them, their ingenuity led them to a stick in place of a bat and a pinecone serving as a ball. Thus Piney Pinecone was born. Just as everything else, what is born must also grow. As the young men grew so did the game.
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7 for 7: Rocket Surgery

Rocket Surgery, How a Veteran Completely Rebuilt His Game.

Every rocket launch begins with a moment of tension. Having counted down the seconds until launch the rocket motors are ignited creating a flurry of flame, steam, and percussive sound. Then the moment of liftoff, when the thrust of the rocket motors are just enough to overcome the oppressive force of gravity, allowing the rocket to seemingly hover as it slowly builds momentum taking it up and away from the launch pad. This is a precarious moment. One that often ends in a triumphant column of spaceward bound rocket exhaust, but at times ends tragically in an explosive ball of flames with a spacecraft that fails to clear the launch tower. The same principles apply in Tapey Beercone with Boyd “The Rocket”, and when Season 3 began he failed to launch.
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7 for 7: Breakdown

Breakdown, The Improbable Rise and Fall of The Master.

I’ve tried to write this story a half-dozen times, in as many different ways. I tried to craft a “Brian and the Boz” style comparison piece in one version, and attempted to create our own “This is Spinal Tap” in another. This tale manages to break out of every box I attempt to put it in, and I suppose that’s appropriate for the subject matter. The “Breakdown” in question is about more than a single player, it is about the game as a whole. This story is about Tapey Beercone going beyond what we expected for the first time. It is about the shattering of our understanding of our roles in the continuing life of this game. This is our Heroic Epic, our Odyssey, our Gilgamesh. Herein, I tell the tale of “The Master”. His Rise, his fall, and how he changed the game forever.
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Stat Chug: The Five Runs Plus Outs Limit and Its Effect on the Game

Stat Chug: A specially brewed stats based draft.

The Five Runs Plus Outs Limit and Its Effect on the Game: How the Rule Limits Run Scoring and More

Of the many rules Tapey Beercone adopts by way of Piney Pinecone a very prominent statute is the Five Runs Plus Outs Limit Rule. The rule is stated thusly:

Article III: Gameplay Section A: Inning
… A half inning ends when any of the following occur:
-When the third out of any inning is recorded.
-When a sum total of 5 runs and outs are reached and it is not the last inning and a Grand Salami has not been recorded in the half inning.
-When a sum total of 8 runs and out is reached and it is not the last inning.

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From the Annals: The Quintessential Field

Tapey Beercone can be played just about anywhere, and the variety of locations and field characteristics represented in the Tapey Beercone Atlas provides amble evidence of this. The rules for field making are left intentially vague. So consice in fact, all rules and regulations for Tapey Beercone field-making could fit on the back of a post card. And while, there is no effort, neither within the Regency nor the player base at large to change these rules, a general trend has emerged over the seasons which has led to measured consistency between fields. This post will explore the Atlas to compare how fields vary, and just how consistent they are, with the aim to answer the question: What would the prototypical Tapey Beercone field look like.
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