6 for 6: It Started With a Pinecone

Series One of 6 for 6 comes to its conclusion with the Nation’s Origin Story

It Started with a Pinecone, Every nation has their Legends. This is Our’s

In the beginning, lunch was long and boring. The spirit of competition lay dormant in the hearts of those who ached for sport. Neither soccer balls, nor idle conversation would sate them. Then the spark. Swinging a fallen branch as a bat. Someone pitched a pinecone. A hit, a hastily designed field, and the game was born. It was an age of discovery. Crush the pinecone to curb excessive pineyness, and find a place to hide the bat. An age of invention. The Grand Salami, the split ball double, and the testicle amendment. Discovery and invention created sport and fanned the flames of friendship.
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6 for 6: A League NOT Their Own

A League NOT Their Own, The Buckettes and the Greatest Game Never Played

The great game of Tapey Beercone has a rich history. It began with school boys who, after completing their studies only just this side of honestly, needed a way to fill their day. As no sporting equipment was available to them, their ingenuity led them to a stick in place of a bat and a pinecone serving as a ball. Thus Piney Pinecone was born. Just as everything else, what is born must also grow. As the young men grew so did the game.
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6 for 6: Breakdown

Breakdown, The Improbable Rise and Fall of The Master.

I’ve tried to write this story a half-dozen times, in as many different ways. I tried to craft a “Brian and the Boz” style comparison piece in one version, and attempted to create our own “This is Spinal Tap” in another. This tale manages to break out of every box I attempt to put it in, and I suppose that’s appropriate for the subject matter. The “Breakdown” in question is about more than a single player, it is about the game as a whole. This story is about Tapey Beercone going beyond what we expected for the first time. It is about the shattering of our understanding of our roles in the continuing life of this game. This is our Heroic Epic, our Odyssey, our Gilgamesh. Herein, I tell the tale of “The Master”. His Rise, his fall, and how he changed the game forever.
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Stat Chug: The Five Runs Plus Outs Limit and Its Effect on the Game

Stat Chug: A specially brewed stats based draft.

The Five Runs Plus Outs Limit and Its Effect on the Game: How the Rule Limits Run Scoring and More

Of the many rules Tapey Beercone adopts by way of Piney Pinecone a very prominent statute is the Five Runs Plus Outs Limit Rule. The rule is stated thus:

Article III: Gameplay Section A: Inning
… A half inning ends when any of the following occur:
-When the third out of any inning is recorded.
-When a sum total of 5 runs and outs are reached and it is not the last inning and a Grand Salami has not been recorded in the half inning.
-When a sum total of 8 runs and out is reached and it is not the last inning.

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From the Annals: The Quintessential Field

Tapey Beercone can be played just about anywhere, and the variety of locations and field characteristics represented in the Tapey Beercone Atlas provides amble evidence of this. The rules for field making are left intentially vague. So consice in fact, all rules and regulations for Tapey Beercone field-making could fit on the back of a post card. And while, there is no effort, neither within the Regency nor the player base at large to change these rules, a general trend has emerged over the seasons which has led to measured consistency between fields. This post will explore the Atlas to compare how fields vary, and just how consistent they are, with the aim to answer the question: What would the prototypical Tapey Beercone field look like.
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